| A: Actuator - mechanical device for moving or controlling a mechanism or system. An actuator typically is a mechanical device that takes energy, usually created by air, electricity, or liquid, and converts that into some kind of motion. acceleration-level - Mathematical formulations working with the change in joint speeds with respect to time. Integrating accelerations twice provides displacements. See position-level and velocity-level. analytical methods - Purely mathematical methods that do not require iteration. autonomous - Operating without pre-programmed behaviors and without supervision from humans. Air muscles - The air muscle is a simple yet powerful device for providing a pulling force. When inflated with compressed air, it contracts by up to 40% of its original length. The key to its behavior is the braiding visible around the outside, which forces the muscle to be either long and thin, or short and fat (almost like a Chinese finger trap). Since it behaves in a very similar way to a biological muscle, it can be used to construct robots with a similar muscle/skeleton system to an animal. For example, the Shadow robot hand uses 40 air muscles to power its 24 joints. Android - From the Greek andrö- meaning ‘male, man’. An android is an anthropomorphic robot i.e. a robot with humanoid appearance. The word Android first appeared in the English language around 1727, in reference to the German philosopher and alchemist Albert Magnus(c1200-1280) attempts to create an artificial man. Animatronics - The art of bringing inanimate objects to life, through use of robotics, puppetry, and aesthetic enhancements. A rare form of robotics; Animatronics began as a dream of Walt Disney in the 50’s, though the idea did not reach fruition until the 1964-65 world fair. The first ride to employ Animatronics was the Pirates of the Caribbean, in 1967. The four main areas connected with Animatronics are: Movies/Television, Theme Parks/ Casinos/ Museums, Toys, and Prosthetics. Anthropomorphic - From the Greek anthropomorphous 'of human form'; Having the nature, resembling, tending to, the form of man. Artificial Intelligence (AI) - A very broad term indicating the ability of an artifact e.g. a computer, to perform the same kinds of functions that characterize human thought. Artificial emotions - Artificial emotions can also be imbedded and are composed of a sequence of facial expressions and/or gestures. As can be seen from the movie Final Fantasy: The Spirits Within, the programming of these artificial emotions is quite complex and requires a great amount of human observation. To simplify this programming in the movie, presets were created together with a special software program. This decreased the amount of time needed to make the film. These presets could possibly be transferred for use in real-life robots. Asimov - American scientist and writer Isaac Asimov born in Petrovichi Russia on Jan. 2 1920 (no one actually knows the exact date). Asimov's parents emigrated from Russia to America in 1923. Isaac Asimov died in New York on the 6th April 1992 from an heart attack. Asimov was best known for his many works of science fiction including of course the 'I Robot' and 'The Rest of the Robots' collection of short stories. Asimo – humanoid robot created by Honda. Standing at 130 centimeters (4 feet 3 inches) and weighing 54 kilograms (114 pounds), the robot resembles a small astronaut wearing a backpack and can walk or run on two feet at speeds up to 6 km/h (4.3 mph), matching EMIEW. ASIMO was created at Honda's Research & Development Wako Fundamental Technical Research Center in Japan Automata - Latin from Greek, neut. of automatos ‘acting by and through itself': A mechanism with concealed motive power. From the Greek Auto - meaning same, self Automata and robots are alike in that they are both programmed to repeat a series of actions. Today's robots generally perform practical tasks, while automatons are used for entertainment. B: Ballbot - mobile robot, an attempt to solve the robotic unicycle problem, and is designed to balance itself on its single spherical wheel while travelling about. It is the focus of the Ballbot Research Platform, a project conducted at Carnegie Mellon University, made possible by grants from the National Science Foundation. Biomimetic - Biomimetic refers to human-made processes, substances, devices, or systems that imitate nature. The art and science of designing and building biomimetic apparatus is called biomimetics, and is of special interest to researchers in nanotechnology, robotics, artificial intelligence (AI), the medical industry, and the military. Biomechanics - application of mechanical principles to living organisms. Batteries - a battery or voltaic cell is a combination of many electrochemical Galvanic cells of identical type to store chemical energy and to deliver higher voltage or higher current than with single cells. The battery cells create a voltage difference between the terminals of each cell and hence to its combination in battery. When an external electrical circuit is connected to the battery, then the battery drives electrons through the circuit and electrical work is done. C: Conservative motion - A path where both the end-effector and the joints repeatedly follow their same respective trajectories. Cybernetics - The comparative study of automatic communication and control in functions of living bodies. From the Greek Kubernëtës meaning a steersman. Cyborg - A person whose physical abilities are extended beyond normal human limitations by machine technology (as yet undeveloped). D: Degrees of freedom - The number of independent variables in the system. Each joint in a serial robot represents a degree of freedom. In mechanics, degrees of freedom (DOF) are the set of independent displacements and/or rotations that specify completely the displaced or deformed position and orientation of the body or system. This is a fundamental concept relating to systems of moving bodies in mechanical engineering, aeronautical engineering, robotics, structural engineering, etc. Dexterity - A measure of the robot's ability to follow complex paths. Direct search - A method of solving problems numerically using sets of trial solutions to guide a search. The search is direct because it does not explicitly evaluate derivatives. Dynamic model - A mathematical model describing the motions of the robot and the forces that cause them. E: Electroactive polymers - Electroactive polymers are a class of plastics which change shape in response to electrical stimulation.[16] They can be designed so that they bend, stretch, or contract, but so far there are no EAPs suitable for commercial robots, as they tend to have low efficiency or are not robust. Indeed, all of the entrants in a recent competition to build EAP powered arm wrestling robots, were beaten by a 17 year old girl. However, they are expected to improve in the future, where they may be useful for microrobotic applications. Elastic nanotubes - These are a promising, early-stage experimental technology. The absence of defects in nanotubes enables these filaments to deform elastically by several percent, with energy storage levels of perhaps 10J per cu cm for metal nanotubes. Human biceps could be replaced with an 8mm diameter wire of this material. Such compact "muscle" might allow future robots to outrun and outjump humans. EveR-1 - a female android, developed by a team of South Korean scientists from the Korea Institute of Industrial Technology . android weighs 50 kilograms and has a height of 160 centimeters. The creators also said that EveR-1 can mimic the human emotions of happiness, sadness, anger, and surprise more naturally than its Japanese rival, while using a hydraulic system for certain movements. EveR-1 contains a total of 35 miniature motors located throughout its upper body, which enables EveR-1 to move its head, arms, and upper body and even move its lips in synchronization with the robot's speech. Its skin is made of synthetic, pliable silicone jelly that feels similar to human skin. end-effector - The robot's last link. The robot uses the end-effector to accomplish a task. The end-effector may be holding a tool, or the end-effector itself may be a tool. The end-effector is loosely comparable to a human's hand. end-effector space - A fixed coordinate system referenced to the base of the robot. equality constraint - A restriction that requires the displacement or motion of the robot to equal a specified value. Equality constraints specify the position and orientation of the robot's end-effector. error function - The error function assigns a single value that represents the difference between the desired and actual values of one or several dependent variables. Exoskeleton - From the Greek exö meaning without (outside), a rigid external covering for the body in certain animals, providing support and protection. Used to describe a body covering that enhances a humans capabilities. F: Fembot - from the Greek gyne (gune), meaning woman. A proposed term to describe a robot designed to look like a human female, as apposed to an android ‘modeled’ after a man. The term is not often used since the term android tends to be used to refer to both genders of a humanoid robot. gynoids exist in science fiction, art (e.g. Hajime Sorayama), and increasingly, in the sex trade (Real Dolls). Facial expression - Facial expressions can provide rapid feedback on the progress of a dialog between two humans, and soon it may be able to do the same for humans and robots. Frubber robotic faces have been constructed by Hanson Robotics, allowing a great amount of facial expressions due to the elasticity of the rubber facial coating and imbedded subsurface motors (servos) to produce the facial expressions. The coating and servos are built on a metal skull. A robot should know how to approach a human, judging by their facial expression and body language. Whether the person is happy, frightened, or crazy-looking affects the type of interaction expected of the robot. Likewise, robots like Kismet and the more recent addition, Nexi can produce a range of facial expressions, allowing it to have meaningful social exchanges with humans. Fully constrained robot - A robot with as many independent joints as there are equality constraints on the placement of the end-effector. G: General purpose effectors - Some advanced robots are beginning to use fully humanoid hands, like the Shadow Hand, MANUS, and the Schunk hand. These highly dexterous manipulators, with as many as 20 degrees of freedom and hundreds of tactile sensors. Gestures - One can imagine, in the future, explaining to a robot chef how to make a pastry, or asking directions from a robot police officer. On both of these occasions, making hand gestures would aid the verbal descriptions. In the first case, the robot would be recognizing gestures made by the human, and perhaps repeating them for confirmation. In the second case, the robot police officer would gesture to indicate "down the road, then turn right". It is quite likely that gestures will make up a part of the interaction between humans and robots. A great many systems have been developed to recognize human hand gestures. H: Hopping - Several robots, built in the 1980s by Marc Raibert at the MIT Leg Laboratory, successfully demonstrated very dynamic walking. Initially, a robot with only one leg, and a very small foot, could stay upright simply by hopping. The movement is the same as that of a person on a pogo stick. As the robot falls to one side, it would jump slightly in that direction, in order to catch itself. Soon, the algorithm was generalised to two and four legs. A bipedal robot was demonstrated running and even performing somersaults. A quadruped was also demonstrated which could trot, run, pace, and bound. For a full list of these robots, see the MIT Leg Lab Robots page. Haptic - the sense of touch. Haptic technology refers to technology that interfaces to the user via the sense of touch by applying forces, vibrations, and/or motions to the user. This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators). Inequality constraint - A restriction that limits the value of a dependent or independent variable. Inequality constraints limit the robot's joint travels Ooint limits), joint speeds (speed limits), and torques, (torque limits). Inverse kinematics - The inverse kinematics problem is to find the robot's joint displacements given position and orientation constraints on the robot's end-effector. Iteration - Repeatedly applying a series of operations to progressively advance towards a solution. J: Jacobian - The matrix of first-order partial derivatives. For robots, the Jacobian relates the end- effector velocity the joint speeds. Joint space - A coordinate system used to describe the state of the robot in terms of it's joint states. Inverse kinematics may also be thought of as a mapping from end- effector space to joint space. Joint manipulation - a type of passive movement of a skeletal joint. It is usually aimed at one or more 'target' synovial joints with the aim of achieving a therapeutic effect. K: Kinematics - The study of motion without regards to the forces that cause those motions Kinematic influence coefficients - These coefficients describe the total influence the N input joints have on the motion of the robot and allow a direct statement of the complex and coupled nonlinear differential equations controlling the response of the system. Kismet - Kismet is an expressive robotic creature with perceptual and motor modalities tailored to natural human communication channels. To facilitate a natural infant-caretaker interaction, the robot is equipped with visual, auditory, and proprioceptive sensory inputs. The motor outputs include vocalizations, facial expressions, and motor capabilities to adjust the gaze direction of the eyes and the orientation of the head. Note that these motor systems serve to steer the visual and auditory sensors to the source of the stimulus and can also be used to display communicative cues. L: Locomotion - a change in the location of a body. Change in motion is the result of applied force. Motion is typically described in terms of velocity, acceleration, displacement, and time. An object's velocity cannot change unless it is acted upon by a force, as described by Newton's first law also known as Inertia. Linearly dependent - A correspondence between quantities or functions that can be described by simply adding, subtracting, or multiplying a scalar. M: Mechanical - an engineering discipline that involves the application of principles of physics and chemistry for analysis, design, manufacturing, and maintenance of various systems. Mechanical engineering is one of the oldest and broadest engineering disciplines. Motors - The vast majority of robots use electric motors, including brushed and brushless DC motors. Mechanical Grippers - One of the most common effectors is the gripper. In its simplest manifestation it consists of just two fingers which can open and close to pick up and let go of a range of small objects. Meinü robot - Chinese gynoid model which was reported on in Chinese news sources in 2006. In Mandarin, Měinǚ Jīqìrén literally means "beautiful-woman robot" and is officially translated "beauty robot". The first Meinü was later named Miss Rong Cheng. The unit is capable of walking, using visual navigation to avoid obstacles, speech recognition, emotion recognition (whether audio or gestural is not stated), and speaking. The languages it uses are English, Mandarin and Sichuan dialect. It can tell jokes, sing songs, etc. It is intended for tour-guide applications, businesses and hotels, advertising, and possibly for TV-show hosting. Mapping - data element mappings between two distinct data models. Motion planning - (a.k.a., the "navigation problem", the "piano mover's problem") is a term used in robotics for the process of detailing a task into atomic motions. For example, consider navigating a mobile robot inside a building to a distant waypoint. It should execute this task while avoiding walls and not falling down stairs. A motion planning algorithm would take a description of these tasks as input, and produce the speed and turning commands sent to the robot's wheels. Motion planning algorithms might address robots with a larger number of joints (e.g., industrial manipulators), more complex tasks (e.g. manipulation of objects), different constraints (e.g., a car that can only drive forward), and uncertainty (e.g. imperfect models of the environment or robot). N: Normalize - Scaling a number of factors so that they will be of similar magnitudes. Numerical methods - Iterative methods of solving problems on a computer. Numerical methods may have an analytical basis or they may involve heuristics. optimization - Calculating the independent variables in a function so as to generate the best function value for a given set of conditions. Optimization usually involves maximizing or minimizing a function. O: P: Passive Dynamics - Perhaps the most promising approach utilizes passive dynamics where the momentum of swinging limbs is used for greater efficiency. It has been shown that totally unpowered humanoid mechanisms can walk down a gentle slope, using only gravity to propel themselves. Using this technique, a robot need only supply a small amount of motor power to walk along a flat surface or a little more to walk up a hill. This technique promises to make walking robots at least ten times more efficient than ZMP walkers, like ASIMO. Piezo motors - A recent alternative to DC motors are piezo motors or ultrasonic motors. These work on a fundamentally different principle, whereby tiny piezoceramic elements, vibrating many thousands of times per second, cause linear or rotary motion. There are different mechanisms of operation; one type uses the vibration of the piezo elements to walk the motor in a circle or a straight line.[11] Another type uses the piezo elements to cause a nut to vibrate and drive a screw. The advantages of these motors are nanometer resolution, speed, and available force for their size. These motors are already available commercially, and being used on some robots. performance criteria - Measures based on kinematic and dynamic models of the robot useful for evaluating the state of the robot. Plant description - A kinematic and dynamic model of the robot. Position-level - Mathematical formulations working with the joint displacements. See acceleration-level and velocity-level. Pseudoinverse - A simple method of inverting a matrix that is not square. As commonly applied to redundant robots, the pseudoinverse minimizes the two-norm of the joint speeds. Q: R: Robodex - is an exhibition held in Japan each year, which aims to brings together the top names in Japanese robot research and manufacturing. Tadatoshi Doi, who heads the Sony Digital Creatures laboratory that made the 'Aibo' pet robot, Quotes: "The purpose of Robodex is to create a new industry for the 21st Century, a new industry originating out of Japan". "The theme of Robodex is robots that will co-exist with humans". Robot - From the Slav. robotnik, 'workman'; O. Slavrobu 'servant'. & Russ. robota, 'work'. others suggest that robota actually means 'forced workers' or 'slaves'. The term Robot was first used in the play Czech novelist Karel Capek. (Interestingly, Capek's robots where constructed by chemical means not mechanical). (Actual literal translation is Rossum's Artificial Robots). Redundancy - More independent variables than constraints. Repeatability - The variability of the end-effector's position and orientation as the robot makes the same moves under the same conditions (load, temp, etc.) Resolved-rate - A simple inverse kinematics method at the velocity-level. S: Sensing - Any of the faculties by which stimuli from outside or inside the body are received and felt, as the faculties of hearing, sight, smell, touch, taste, and equilibrium. Sensor fusion - A combining of sensory data or data derived from sensory data from disparate sources such that the resulting information is in some sense better than would be possible when these sources were used individually. The term better in that case can mean more accurate, more complete, or more dependable, or refer to the result of an emerging view, such as stereoscopic vision (calculation of depth information by combining two-dimensional images from two cameras at slightly different viewpoints). The data sources for a fusion process are not specified to originate from identical sensors. One can distinguish direct fusion, indirect fusion and fusion of the outputs of the former two. Direct fusion is the fusion of sensor data from a set of heterogeneous or homogeneous sensors, soft sensors, and history values of sensor data, while indirect fusion uses information sources like a priori knowledge about the environment and human input. Sensor fusion is also known as (multi- sensor) Data fusion and is a subset of information fusion. Stewart platform - A kind of parallel manipulator using an octahedral assembly of struts. A Stewart platform has six degrees of freedom (x, y, z, pitch, roll, & yaw). Stored energy - Energy storage media are matter that store some form of energy that can be drawn upon at a later time to perform some useful operation. A device that stores energy is sometimes called an accumulator. All forms of energy are either potential energy (eg. chemical, gravitational or electrical energy) or kinetic energy (eg. thermal energy). A wind up clock stores potential energy (in this case mechanical, in the spring tension), a battery stores readily convertible chemical energy to keep a clock chip in a computer running (electrically) even when the computer is turned off, and a hydroelectric dam stores power in a reservoir as gravitational potential energy. Ice storage tanks store ice (thermal energy)at night to meet peak demand for cooling . Even food is a form of energy storage, chemical in this case. Stepper motors - As the name suggests, stepper motors do not spin freely like DC motors; they rotate in discrete steps, under the command of a controller. This makes them easier to control, as the controller knows exactly how far they should have rotated, without having to use a sensor. The controller can't tell if the motor has stalled and the shaft didn't turn. They are used on many robots and CNC machines, as their main advantage over DC motors, is that you can specify how much to turn, for more precise control, rather than a "spin and see where it went" approach. Speech recognition - Interpreting the continuous flow of sounds coming from a human (speech recognition), in real time, is a difficult task for a computer, mostly because of the great variability of speech. The same word, spoken by the same person may sound different depending on local acoustics, volume, the previous word, whether or not the speaker has a cold, etc. It becomes even harder when the speaker has a different accent. Nevertheless, great strides have been made in the field since Davis, Biddulph, and Balashek designed the first "voice input system" which recognized "ten digits spoken by a single user with 100% accuracy" in 1952. Currently, the best systems can recognize continuous, natural speech, up to 160 words per minute, with an accuracy of 95%. Scale - Changing magnitude by linear operation, i.e. multiplying by a scalar. Self-motion - The robot's ability to move it's intermediate links while holding the placement of the end-effector constant. Serial robot - A serial robot is a single chain of joints connected by links. Singularity - A position in the robot's workspace where one or more joints no longer represent independent controlling variables. Commonly used to indicate a position where a particular mathematical formulation fails. Statics - The study of forces that do not cause motion T: Two-wheeled balancing - While the Segway is not commonly thought of as a robot, it can be thought of as a component of a robot. Several real robots do use a similar dynamic balancing algorithm, and NASA's Robonaut has been mounted on a Segway. Two-norm - The square root of the sum of the squares. The magnitude of a vector. Track Robot - Another type of rolling robot is one that has tracks, like NASA's Urban Robot, Urbie. U: V: Vacuum Grippers - Pick and place robots for electronic components and for large objects like car windscreens, will often use very simple vacuum grippers. These are very simple astrictive devices, but can hold very large loads provided the prehension surface is smooth enough to ensure suction. velocity-level - Mathematical formulations working with the joint speeds. Integrating the joint speeds once provides the displacements. See acceleration-level and position-level. W: Walking robots - Walking is a difficult and dynamic problem to solve. Several robots have been made which can walk reliably on two legs, however none have yet been made which are as robust as a human. Many other robots have been built that walk on more than two legs, due to these robots being significantly easier to construct.[33] [34] Hybrids too have been proposed in movies such as I, Robot, where they walk on 2 legs and switch to 4 (arms+legs) when going to a sprint. Typically, robots on 2 legs can walk well on flat floors, and can occasionally walk up stairs. Workspace - The maximum reach space refers to all of the points the robot can possibly reach. The dexterous workspace is all of the possible points the robot can reach with an arbitrary orientation. The dexterous workspace is usually a subspace of the maximum reach space. Wheels - A wheel is a circular device that is capable of rotating on its axis, facilitating movement or transportation whilst supporting a load (mass), or performing labour in machines. Common examples are found in transport applications. A wheel, together with an axle overcomes friction by facilitating motion by rolling. In order for wheels to rotate, a moment needs to be applied to the wheel about its axis, either by way of gravity, or by application of another external force. More generally the term is also used for other circular objects that rotate or turn, such as a ship's wheel, steering wheel and flywheel. X: Y: Z: ZMP Technique - The Zero Moment Point (ZMP) is the algorithm used by robots such as Honda's ASIMO. The robot's onboard computer tries to keep the total inertial forces (the combination of earth's gravity and the acceleration and deceleration of walking), exactly opposed by the floor reaction force (the force of the floor pushing back on the robot's foot). In this way, the two forces cancel out, leaving no moment (force causing the robot to rotate and fall over). However, this is not exactly how a human walks, and the difference is quite apparent to human observers, some of whom have pointed out that ASIMO walks as if it needs the lavatory. ASIMO's walking algorithm is not static, and some dynamic balancing is used (See below). However, it still requires a smooth surface to walk on. References: http://www.learnaboutrobots.com/glossary.htm http://en.wikipedia.org/wiki/Robotics http://www.btinternet.com/~reg.joy/Terms_Robotica.htm http://whatis.techtarget.com/definition/0,,sid9_gci517747,00.html |
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